If there ever was any awe in watching a game, it surely has always presented itself in the new. From new strategies to new heroes, we rejoice in these omens that our game has yet to lie in its deathbed and still has much to offer. Even when the old still seems to entertain, it is only because we envision it to step into a heraclitean flow of things, excited by the uncertainty and the expectation that it will do it again, anew. How many new tricks can this old dog teach us ?
On Voice Chat, Expectations & Music
The truth is that the vast majority of people aren’t interested in simulating a scrim environment, and that simply is not what the ranked system is capable of. It pairs random players with each other, of similar enough skill level, essentially a giant automated PUG system. I believe that failing to understand this and setting specific expectations about how the game should be played only blinds you to how people actually interact with the game, and attempting to overregulate that hurts not only those minding their own business, but also your own self. Let’s not act ignorant about the many inconveniences of voice chat and its poster child : toxicity. Many will say that we should join voice chat and are free to leave or mute someone if toxicity arises, but the harm is already done. In fact in the very first ranked game I played in 2017, I thought to myself to join voice as was the expected thing to do, and was told to kill myself mid game. That single experience stopped me from touc...
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